Systems, Design and
Technologies
Practices and cases in
e-education
Systems and technologies in
e-education
Applications and integration
of e-education
e-learning evaluation and
content
Campus information systems
e-learning technologies,
standards and systems
Mobile learning
Computer aided assessments
Knowledge management
Virtual learning
environments
Multimedia in e-learning
Marketing and promoting
e-learning
Social benefits of
e-learning
Organization learning
Technology adoption and
diffusion of e-learning
Mobile and pervasive
commerce
Electronic Markets and
Multiagent Systems
Digital goods and products
B2B, B2C, and C2C models
Agent-mediated e-Commerce
e-Marketplaces, e-Hubs, and
portals
Pervasive technologies for
eCommerce
Dynamic pricing models
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content
management
Consumer protection in
eCommerce
User behavior modeling
Innovative business models
Enterprise application
integration
Business process
re-engineering
Virtual enterprises and
virtual markets
Virtual organizations and
coalitions
Mobile business
Systems, Design and
Technologies
e-Learning platforms
Course design
Emerging and best practices
Partnerships in e-Learning
Evaluation of e-Learning
e-Learning strategies
Social benefits of
e-Learning
e-Learning effectiveness and
outcomes
Web-based learning
Security and confidentiality
Self-learning integrated
methodology
Ambient intelligence
Assertive and assistive
educational technology
Computer-aided assessment
Learning content management
systems
AV-communication and other
media
Digital classrooms
Blended learning
Collaborative on-line
learning
e-Audit
e-Control and Risk
Management
e-Planning
e-Organising
e-Supervision
e-Politics
e-Communication
e-Recruitment
Systems, Design and
Technologies
Knowledge Management
Technology Adoption and
Diffusion of eManagement
e-Management Strategies
e-Management Effectiveness
and Outcomes
Social Benefits of
e-Management
Current Trends in
e-Management
Threats in e-Management